


Total War: Attila has a lot going on from a management perspective, and it’s a little overwhelming maneuvering through the menus and making sure every settlement is upgrading, every commander is leveled up properly, and that your people aren’t going blind. The option to raze keeps things from getting too bogged down with the disparate playstyles. As the tribes, I was often focusing on a strong core instead of a large empire. As one of the Roman Empires, I simply didn’t want to take on new territory that I would have to defend. I found this extremely valuable during both types of play. Razing is a significant change to this iteration of Total War, allowing players to burn captured settlements to the ground, trading long-term potential for an instant cache of resources. The all-out-assault methods of the nomadic tribes quickly captured my favor for campaign play.

If you’re looking for a completely different playstyle, selecting the Huns for your campaign may be the best option you start without any cities to manage at all, and move your robust starting army in for a campaign of assimilation and destruction. This is the best way to play if you’re more into aspects of civic management, since you oversee family lines, manage city upgrades and population, and deal with being beset on all sides by various factions as you mix diplomacy and defense. Your foot soldiers, archers, siege weapons, and cavalry units all come together for an altogether satisfying clash with opposing forces on the battlefield.Īttila feels like a grand strategy game more than ever if you’re looking to play traditionally, mostly due to the fact that you manage a vast empire from the onset if you choose to play as the Roman Empire. If you’re looking for instant action, a number of historical battles await, along with custom games.Īs always, the large-scale battles are the signature of the series, and it’s fun to get right down in the thick of combat and see how things play out after executing your plans. Several different modes are available, including a few different ways to play the Grand Campaign (either beginning as a huge empire ready to defend the borders on all fronts or a roving band of barbarians seeking to pillage the world). Instead, it capitalizes on the franchise’s longstanding strong points with engaging combat and plenty of decision-making at the civic level as you manage an enormous empire. Total War: Attila doesn’t reinvent the wheel – or the aqueduct.
